
ROBIN'S LAWS OF GOOD GAME MASTERING
Robin D. Laws' collection of game mastering wisdom seems at first deceptively slim. But this should be required reading for anyone who has ever – or who ever wishes to – actually run a game for other thinking human beings. Campaign design, adventure design and plot hooks have certainly been discussed ad nauseam in many an article before, but I don't remember any advice being as basically sound nor as solid as Robin's. In Dragon Magazine, I have the pleasure of illustrating his "The Play's The Thing" column. I'm just glad I now get to enjoy his thought-provoking insight and erudition without having to stare down a deadline at the same time. If ever any university taught Game Mastering 101, this would be the textbook for the course, and Robin would be tenured many times over.
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Robin D. Laws' collection of game mastering wisdom seems at first deceptively slim. But this should be required reading for anyone who has ever – or who ever wishes to – actually run a game for other thinking human beings. Campaign design, adventure design and plot hooks have certainly been discussed ad nauseam in many an article before, but I don't remember any advice being as basically sound nor as solid as Robin's. In Dragon Magazine, I have the pleasure of illustrating his "The Play's The Thing" column. I'm just glad I now get to enjoy his thought-provoking insight and erudition without having to stare down a deadline at the same time. If ever any university taught Game Mastering 101, this would be the textbook for the course, and Robin would be tenured many times over.











